doesnotcompute
  • Blog
  • Activity Stream
  • Links
  • About Me

Activity Stream

  • Liked a video: F L U X

    F L U X

    9:09 pm - 30 October 2012

    Liked a video: F L U X

    F L U X

    9:09 pm - 30 October 2012

    800000 #fishfight supporters are watching you @RichardBenyonMP! Restore fish stocks & end discards @hughsfishfight @ClientEarth

    8:08 am - 11 June 2012

    http://t.co/5kePQQ5t

    12:12 am - 29 April 2012

    You don't care where you plank do you ?

    12:12 am - 29 April 2012

    Johnny Edwards .. http://t.co/C0ww9YOA

    2:02 pm - 27 April 2012

    Equations for a falling body

    9:09 pm - 7 October 2011

    Dribbble - What are you working on?

    9:09 pm - 6 October 2011

    Hellboy Playmobil

    8:08 pm - 4 October 2011

    Image Search: Fantasy Map

    8:08 pm - 4 October 2011

    Creation - Painter Man 1967 (by fritz51301)

    Creation - Painter Man 1967 (by fritz51301)

    1:01 pm - 4 October 2011

    Étienne Léopold Trouvelot

    1:01 pm - 4 October 2011

    The Zombies - She’s Not There (by mitchman6969)

    The Zombies - She’s Not There (by mitchman6969)

    1:01 pm - 4 October 2011

    The Poets - Now We’re Thru (1965) from Glasgow, Scotland (by beyondthebeat)

    The Poets - Now We’re Thru (1965) from Glasgow, Scotland (by beyondthebeat)

    1:01 pm - 4 October 2011

    [For my previous designs] I was afraid to change the world. Instead, I desperately iterated upon new game mechanics, hoping to find one that fit my world better. And I rarely found one. As far as I can tell, creating a compelling new game mechanic is hard and success is unpredictable. Yet creating a functional game world is surprisingly cheap. Any idiot can copy a working game, toss some pirates on top and call it good. Now I follow a different philosophy that better reflects these costs. Gameplay comes first and the worldbuilding flows from the dynamics of play. If, as you iterate upon gameplay you make a rule change that breaks the emotional connection with a particular world, you should feel very comfortable tossing that world aside and starting fresh. Create a world that supports the game, not the other way around.

    9:09 pm - 3 October 2011

    Untitled

    Untitled

    5:05 pm - 21 September 2011

    Anybody out there own a docupen? Worried about quality and logistics of scanning from a sketchbook...

    2:02 pm - 7 September 2010

    RT @itunes10icon: Everyone's so quick to judge me. I don't judge you and that shitty, hipster music you listen to.

    2:02 am - 4 September 2010

    Parkinson's Law - Work expands so as to fill the time available for its completion http://en.wikipedia.org/wiki/Parkinson's_Law

    1:01 pm - 3 September 2010

    RT @jasonmauer: Ping, the iTunes social network. like I want to spend more time in iTunes. it's like having a social network in prison.

    1:01 pm - 2 September 2010

    Digging "AddToAny", a simple chrome extension for sharing. Can finally ditch my folder of sharing bookmarklets. http://bit.ly/bfA1uj

    3:03 pm - 20 August 2010

    Firefox seems lost out in the weeds, they need to find the road again.

    3:03 pm - 20 August 2010

    When buying a beverage, there should be an option between "No Sugar" and "Instant Diabetes".

    9:09 pm - 16 August 2010

    White delayed again. May have to suck it up and settle for black.

    11:11 pm - 25 July 2010

    At the beach. Can't find my phone. Feel like Woody Allen trapped in a Corona commercial.

    6:06 pm - 3 July 2010

    RT @gravitymonkey: lots of posters, postcards and people...but still no sign of our bird http://twitpic.com/21wcuk. please RT http://wheresluigi.com reward!

    3:03 am - 3 July 2010

    RT @clarew: Commander's Intent http://is.gd/d8eey

    11:11 pm - 28 June 2010

    "You'd be hard pressed to come up with an idea so bad that it couldn't succeed with the right execution." http://bit.ly/9CPUoB

    2:02 pm - 17 June 2010

    My job: 30%=estimate time to do something, 30%=ask someone else to estimate time to do something, 20%=collate estimates, 20%=do something

    4:04 pm - 3 June 2010

    The terms of service agreement in order to download apps on the iPhone is 35 pages long. Only the lawyer who wrote it has ever read it.

    8:08 pm - 19 May 2010

    My FriendFeed profile …

All software on this site is provided "as is", without warranty of any kind, express of implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the author or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort,or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software. thumbnails by artViper designstudio.

www.dncompute.com · est. 2005 · noel billig