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	<title>Comments on: Proximity Grid</title>
	<atom:link href="http://www.dncompute.com/blog/2008/09/04/proximity-grid.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dncompute.com/blog/2008/09/04/proximity-grid.html</link>
	<description>Personal blog for technologist Noel Billig</description>
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		<title>By: doesnotcompute &#187; Basic Flocking</title>
		<link>http://www.dncompute.com/blog/2008/09/04/proximity-grid.html/comment-page-1#comment-67817</link>
		<dc:creator>doesnotcompute &#187; Basic Flocking</dc:creator>
		<pubDate>Mon, 15 Sep 2008 02:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/?p=120#comment-67817</guid>
		<description>[...] fun to play with, but can be fairly processor intensive. In an earlier post, I talked about using proximity grids to increase performance in this type of simluation. In the demo at the bottom of this post, I have [...]</description>
		<content:encoded><![CDATA[<p>[...] fun to play with, but can be fairly processor intensive. In an earlier post, I talked about using proximity grids to increase performance in this type of simluation. In the demo at the bottom of this post, I have [...]</p>
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	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 37th week of 2008</title>
		<link>http://www.dncompute.com/blog/2008/09/04/proximity-grid.html/comment-page-1#comment-67498</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 37th week of 2008</dc:creator>
		<pubDate>Fri, 12 Sep 2008 09:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/?p=120#comment-67498</guid>
		<description>[...] Proximity Grid [...]</description>
		<content:encoded><![CDATA[<p>[...] Proximity Grid [...]</p>
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		<title>By: Hailei</title>
		<link>http://www.dncompute.com/blog/2008/09/04/proximity-grid.html/comment-page-1#comment-66373</link>
		<dc:creator>Hailei</dc:creator>
		<pubDate>Fri, 05 Sep 2008 16:09:46 +0000</pubDate>
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		<description>You might would like to see my work of the proximity grid. I made several versions, two of them are utilized.

http://wanghailei.com
http://farefore.com</description>
		<content:encoded><![CDATA[<p>You might would like to see my work of the proximity grid. I made several versions, two of them are utilized.</p>
<p><a href="http://wanghailei.com" rel="nofollow">http://wanghailei.com</a><br />
<a href="http://farefore.com" rel="nofollow">http://farefore.com</a></p>
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		<title>By: Noel</title>
		<link>http://www.dncompute.com/blog/2008/09/04/proximity-grid.html/comment-page-1#comment-66234</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Thu, 04 Sep 2008 21:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/?p=120#comment-66234</guid>
		<description>No, I actually haven&#039;t tried any of the new Flash 10 features, but I&#039;d assume that vectors would help some. The next thing I&#039;d like to try actually is to see how it stacks up against a javascript canvas implementation.</description>
		<content:encoded><![CDATA[<p>No, I actually haven&#8217;t tried any of the new Flash 10 features, but I&#8217;d assume that vectors would help some. The next thing I&#8217;d like to try actually is to see how it stacks up against a javascript canvas implementation.</p>
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		<title>By: felix</title>
		<link>http://www.dncompute.com/blog/2008/09/04/proximity-grid.html/comment-page-1#comment-66232</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:47:10 +0000</pubDate>
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		<description>sweet! did you try it with Flash 10 vectors?</description>
		<content:encoded><![CDATA[<p>sweet! did you try it with Flash 10 vectors?</p>
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