<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: SeededRandomizer. A Seed Based Pseudorandom Number Generator in Actionscript</title>
	<atom:link href="http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html</link>
	<description>Personal blog for technologist Noel Billig</description>
	<lastBuildDate>Sat, 28 Aug 2010 17:15:48 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Justin</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-81010</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-81010</guid>
		<description>I know how to get flash player 10 for wii all you need is a portable flash drive or an ipod/mp3 player and you plug it in your computer.Go online and download flash player 10.A box will pop up saying:&quot;Do you want to save or run this file&quot;.click save and save it in your portable flash or mp3/ipod.(you can even save  adobe reader in it) Unplug your device and plug it in the back of your wii. You will now have Flash player 10 and/or adobe reader on your wii!!!! If you have a usb splitter and plug in your device and a usb keybord you can get on almost any site. But after a while it sometimes says out of memory,do you want to reload the page. Enjoy!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>I know how to get flash player 10 for wii all you need is a portable flash drive or an ipod/mp3 player and you plug it in your computer.Go online and download flash player 10.A box will pop up saying:&#8221;Do you want to save or run this file&#8221;.click save and save it in your portable flash or mp3/ipod.(you can even save  adobe reader in it) Unplug your device and plug it in the back of your wii. You will now have Flash player 10 and/or adobe reader on your wii!!!! If you have a usb splitter and plug in your device and a usb keybord you can get on almost any site. But after a while it sometimes says out of memory,do you want to reload the page. Enjoy!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmmaaarrrkkkkk</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-79426</link>
		<dc:creator>mmmaaarrrkkkkk</dc:creator>
		<pubDate>Thu, 14 May 2009 14:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-79426</guid>
		<description>i read your artical and was wondering if any one or u the bloger can help with a question or direction to softwear 
what iam doing is makeing an observation from 1 pc to another with out it being hardwired what pc 1 is doing  is out puting 3 number at random every second and  then  i take that number and input it manuly in to pc 2 is it possiable to track pc 1 next move (to have an outcome)</description>
		<content:encoded><![CDATA[<p>i read your artical and was wondering if any one or u the bloger can help with a question or direction to softwear<br />
what iam doing is makeing an observation from 1 pc to another with out it being hardwired what pc 1 is doing  is out puting 3 number at random every second and  then  i take that number and input it manuly in to pc 2 is it possiable to track pc 1 next move (to have an outcome)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ash</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-76541</link>
		<dc:creator>Ash</dc:creator>
		<pubDate>Sun, 23 Nov 2008 10:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-76541</guid>
		<description>Very useful. Until you mentioned the game I didn&#039;t really see a reason. The solution is beautifully simple. The methods are easy to use.</description>
		<content:encoded><![CDATA[<p>Very useful. Until you mentioned the game I didn&#8217;t really see a reason. The solution is beautifully simple. The methods are easy to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simplebits.org &#187; Seeded random in ActionScript 3</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-46597</link>
		<dc:creator>simplebits.org &#187; Seeded random in ActionScript 3</dc:creator>
		<pubDate>Sat, 12 Apr 2008 17:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-46597</guid>
		<description>[...] SeededRandomizer. A Seed Based Pseudorandom Number Generator in Actionscript by Noel Billig.    Posted at Apr 12, 2008 - 7:12 pm by admin in UncategorizedFollow any responses to this entry through the RSS feed.  You can leave a response, or trackback from your own site. [...]</description>
		<content:encoded><![CDATA[<p>[...] SeededRandomizer. A Seed Based Pseudorandom Number Generator in Actionscript by Noel Billig.    Posted at Apr 12, 2008 &#8211; 7:12 pm by admin in UncategorizedFollow any responses to this entry through the RSS feed.  You can leave a response, or trackback from your own site. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-19978</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 14 Sep 2007 07:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-19978</guid>
		<description>Great stuff - thanks for sharing, this stuff has been useful to me - brilliant work..</description>
		<content:encoded><![CDATA[<p>Great stuff &#8211; thanks for sharing, this stuff has been useful to me &#8211; brilliant work..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anze</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-16491</link>
		<dc:creator>Anze</dc:creator>
		<pubDate>Sun, 12 Aug 2007 00:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-16491</guid>
		<description>Please delete my previous post - I see you _do_ mention the original author. :)

Thanks,

Anze</description>
		<content:encoded><![CDATA[<p>Please delete my previous post &#8211; I see you _do_ mention the original author. :)</p>
<p>Thanks,</p>
<p>Anze</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anze</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-16482</link>
		<dc:creator>Anze</dc:creator>
		<pubDate>Sat, 11 Aug 2007 20:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-16482</guid>
		<description>Hi!

First of all, thanks for sharing - I haven&#039;t used the code yet but I intend to. I wholeheartedly agree with all of the points you make and I couldn&#039;t believe that Macromedia / Adobe decided that seeding the randomizer is not useful enough to be included in the player. 

Anyway, the license on your files is this:

 * This class is licensed under Creative Commons Attribution 3.0 License:   
 * http://creativecommons.org/licenses/by/3.0/ 
 * Essentially you are free to use this class in any way you want, but anywhere 
 * you list credits for a work which uses this class you need to also acknowledge 
 * this classes author. 
 * 
 * @author Noel Billig (http://www.dncompute.com) 

I am not accusing you of anything (you do acknowledge the original author in the article), I just think it would be nice if you mentioned the original author in the license too. Translating the algorithm still doesn&#039;t make it completely your work and he does state &quot;I do ask that you keep the comment intact&quot;:
// The Central Randomizer 1.3 (C) 1997 by Paul Houle (paul@honeylocust.com)
// See:  http://www.honeylocust.com/javascript/randomizer.html

Anyway, thanks for sharing the code! Hope I&#039;m not being a pain in the a**... ;)

Best,

Anze</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>First of all, thanks for sharing &#8211; I haven&#8217;t used the code yet but I intend to. I wholeheartedly agree with all of the points you make and I couldn&#8217;t believe that Macromedia / Adobe decided that seeding the randomizer is not useful enough to be included in the player. </p>
<p>Anyway, the license on your files is this:</p>
<p> * This class is licensed under Creative Commons Attribution 3.0 License:<br />
 * <a href="http://creativecommons.org/licenses/by/3.0/" rel="nofollow">http://creativecommons.org/licenses/by/3.0/</a><br />
 * Essentially you are free to use this class in any way you want, but anywhere<br />
 * you list credits for a work which uses this class you need to also acknowledge<br />
 * this classes author.<br />
 *<br />
 * @author Noel Billig (<a href="http://www.dncompute.com" rel="nofollow">http://www.dncompute.com</a>) </p>
<p>I am not accusing you of anything (you do acknowledge the original author in the article), I just think it would be nice if you mentioned the original author in the license too. Translating the algorithm still doesn&#8217;t make it completely your work and he does state &#8220;I do ask that you keep the comment intact&#8221;:<br />
// The Central Randomizer 1.3 (C) 1997 by Paul Houle (paul@honeylocust.com)<br />
// See:  <a href="http://www.honeylocust.com/javascript/randomizer.html" rel="nofollow">http://www.honeylocust.com/javascript/randomizer.html</a></p>
<p>Anyway, thanks for sharing the code! Hope I&#8217;m not being a pain in the a**&#8230; ;)</p>
<p>Best,</p>
<p>Anze</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: baron</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-11156</link>
		<dc:creator>baron</dc:creator>
		<pubDate>Tue, 05 Jun 2007 13:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-11156</guid>
		<description>Hi... my name is baron and i&#039;m a brazilian designer... your work is really... really good... 
i hope see more fantastics work from you.

sorry my bad english</description>
		<content:encoded><![CDATA[<p>Hi&#8230; my name is baron and i&#8217;m a brazilian designer&#8230; your work is really&#8230; really good&#8230;<br />
i hope see more fantastics work from you.</p>
<p>sorry my bad english</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LolitochkaBC</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-8907</link>
		<dc:creator>LolitochkaBC</dc:creator>
		<pubDate>Thu, 10 May 2007 07:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-8907</guid>
		<description>Ааану-ка ребятки голосуем!!! 
 
Признавапйтесь проказники и влаедльцы сапйта www.dncompute.com )))) 
 
ЧТО вы будете делать этми летом?!</description>
		<content:encoded><![CDATA[<p>Ааану-ка ребятки голосуем!!! </p>
<p>Признавапйтесь проказники и влаедльцы сапйта <a href="http://www.dncompute.com" rel="nofollow">http://www.dncompute.com</a> )))) </p>
<p>ЧТО вы будете делать этми летом?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel</title>
		<link>http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html/comment-page-1#comment-7446</link>
		<dc:creator>Noel</dc:creator>
		<pubDate>Fri, 20 Apr 2007 21:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dncompute.com/blog/2007/03/19/seed-based-pseudorandom-number-generator-in-actionscript.html#comment-7446</guid>
		<description>Awesome. It&#039;s always good to hear when someone finds this stuff useful.</description>
		<content:encoded><![CDATA[<p>Awesome. It&#8217;s always good to hear when someone finds this stuff useful.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
